Liping Sun

Wissenschaftliche MitarbeiterinLiping Sun

Anschrift

Schützenbahn 70

45127 Essen

Raum SE 309
Telefon folgt
E-Mail liping.sun@uni-due.de
Sprechzeiten nach Vereinbarung

 


 

Liping Sun ist wissenschaftliche Mitarbeiterin am Institut für Sachunterricht der Fakultät für Geisteswissenschaften an der deutschen Universität Duisburg-Essen.

Ihre Forschungsinteressen umfassen:

  • Scaffolding
  • Game-based learning and teaching
  • Engagement
  • Kollaboratives Lernen
  • Medienbildung
  • KI im Lernen
  • Selbstreguliertes Lernen

 Wissenschaftliche Ausbildung

August 2017 bis Mai 2024 Promotionsstudium an der University of Lapland, Rovaniemi, Finnland

August 2012 bis Juni 2014 Studium Master of Arts mit dem Schwerpunkt ‚Education‘ an der University of Oulu, Finnland

September 2007 bis Juni 2009 Studium Master of Philosophy an der Shenyang Normal University, China

September 2000 bis Juli 2004 Studium Bachelor of Arts an der Shenyang Normal University, China

 Beiträge

Sun, L., Kangas, M., Ruokamo, H., & Siklander, S. (2023). A systematic literature review of teacher scaffolding in game-based learning in primary education. Educational Research Review, 40. https://doi.org/10.1016/j.edurev.2023.100546

​​​Sun, L., Kangas, M., & Ruokamo, H. (2023). Game-based features in intelligent game-based learning environments: A systematic literature review. Interactive Learning Environments. https://doi.org/10.1080/10494820.2023.2179638

​​Kangas, M., Kyrö-Ämmälä, O., & Sun, L. (2023). Student teachers’ insights on co-designing and implementing digital games to promote children’s outdoor playful learning. Manuscript submitted for publication.

​​Ruokamo, H., Kangas, M., Vuojärvi, H., Sun, L., & Qvist, P. (2022). AI-supported simulation-based learning: Learners’ emotional experiences and self-regulation in challenging situations. In H. Niemi, R. C. Pea, & Y. Lu (Eds), AI in Learning: Designing the Future (pp. 175-192). Switzerland: Springer Nature

​​Sun, L., Ruokamo, H., Kangas, M., & Siklander, P. (2022). Effects of collaborative digital gameplay on students’ three dimensions of engagement in mathematics.​ International Journal of Game-Based Learning, 12(1).

​Sun, L., Ruokamo, H., Siklander, P., Li, B., & Devlin, K. (2021). Primary school students’ perceptions of scaffolding in digital game-based learning in mathematics. Learning, Culture and Social Interaction, 28.  https://doi.org/10.1016/j.lcsi.2020.100457.

​Sun, L., Chen, X., & Ruokamo, H. (2021). Digital game-based pedagogical activities in primary education: A review of ten years' studies. International Journal of Technology in Teaching and Learning, 16(2), 78–92.

​​Sun, L., Siklander, P., & Ruokamo, H. (2018). How to trigger students’ interest in digital learning environment: A systematic literature review. Seminar.Net, 14(1), 62–84. https://journals.hioa.no/index.php/seminar/article/view/2597.

 Vorträge

Vortrag: Sun, L., Kangas, M. Ruokamo, H., & Siklander, S. (2023). Teacher scaffolding in game-based learning: A systematic literature review. Presentation at Media Education Conference (MEC 2023), 25-27, September 2023, Salla, Finland.​​

Vortrag: Ruokamo, H., Kangas, M., Vuojärvi, H., Sun, L., & Qvist, P.(2022). AI-Supported Simulation-Based Learning: Learners’ Emotional Experiences and Self-Regulation in Challenging Situations. 5, May 2022, Rovaniemen Rotary Ry, Rovaniemi, Finland.

​​Vortrag: Sun, L., Ruokamo, H., & Kangas, M. (2021). Game-based features in intelligent game-based learning environments: A systematic literature review. Presentation at Shaping the Future!—AI in Learning Virtual Conference,  18-19, November 2021, Helsinki, Finland. 

​Vortrag: Ruokamo, H., Kangas, M., Vuojärvi, H., Sun, L., Qvist, P., & Tervaniemi, M. (2021). AI-supported simulation-based learning: Professional’s experiences related and their stress-levels. Presentation at Shaping the Future!—AI in Learning Virtual Conference,  18-19, November 2021, Helsinki, Finland. 

​​Vortrag: Sun, L., Ruokamo, H., Kangas, M., & Siklander, P. (2021). Effects of collaborative digital gameplay on students' three dimensions of engagement in mathematics. Presentation at Education and Sustainable Development Goals—The 6th Virtual Conference of Sino-Finnish Joint Learning Innovation Institute (JoLII), 15-17, November 2021, Tampere, Finland.

​​Vortrag: Sun, L., Ruokamo, H., & Kangas, M. (2021). Game-based features on intrinsic motivation in intelligent game-based learning environments: A systematic literature review. Presentation at Media Education Conference (MEC 2021), 28 September-1 October, 2021, Rovaniemi, Finland.

​​Vortrag: Ruokamo, H., Kangas, M., Vuojävi, H., Sun, L., & Qvist, P. (2021). Toward AI-supported simulation-based learning. Presentation at Media Education Conference (MEC 2021), 28 September-1 October, 2021, Rovaniemi, Finland.

​Vortrag: Sun, L., Ruokamo, H., & Kangas, M. (2020). Effect of game elements in intelligent game-based learning environments: A systematic literature review. Presentation at AI in Learning—The 5th Virtual Conference of Sino-Finnish Joint Learning Innovation Institute (JoLII), 24-25, November 2020, Beijing, China.

​Vortrag: Sun, L. (2020). Exploring teacher scaffolding in digital game-based learning in mathematics. Presentation at PhD Student Sub-Forum at Game-based Learning and Future Education Virtual Conference, 14, November 2020, Beijing, China.

​​Vortrag: Sun, L., Ruokamo, H., Kangas, M., & Siklander, P. (2019). Facilitate students' engagement in collaborative gameplay mathematics learning. Presentation at Sino-Finnish Joint Learning Innovation Institute (JoLII) Conference-Equity and Quality of Learning in a Global Digital World, 21-23, August 2019, Rovaniemi, Finland.

Vortrag: Sun, L., Ruokamo, H., Siklander, P., Li, B. P., & Devlin, K. (2019). Effects of scaffolding and digital games on students’ interest in mathematics. Presentation at Media Education Conference (MEC 2019), 24−26, April 2019, Salla, Finland.   

Vortrag: Sun, L., Ruokamo, H., Siklander, P., & Liu, M. (2018). The potential of digital games to engage students in collaborative mathematics learning. Presentation at Sino-Finnish Joint Learning Innovation Institute (JoLII) Forum-Future Learning and Innovative Talents, 20−21, August 2018, Xi’an, China.​

Vortrag: Sun, L., Ruokamo, H., & Siklander, P. (2018). The effect of digital games on intrinsic motivation in mathematics learning. Presentation at EdMedia+ Innovate Learning Conference, 25−29, June 2018, Amsterdam, Netherland.

Vortrag: Sun, L., Ruokamo, H., & Siklander, P. (2018). Designing the classroom with computer games: Scaffolding students’ interest and engagement in mathematics learning. Presentation at Interactive Technology in Education (ITK) Conference, 11, April 2018, Hämeenlinna, Finland.

Vortrag: Soto, M., Sun, L., Keränen, P., Sarantou, M., Ballardini, R., & Miettinen, S. (2018). Open AI versus closed AI-generated applications in arctic tourism. 1st International Workshop on Opentech AI, 13, March, 2018, Helsinki, Finland.

Vortrag: Sun, L., Siklander, P., & Ruokamo, H. (2017). How to trigger students’ interest in ICT-based environments: A systematic literature review. Presentation at Media Education Conference (MEC 2017) and receiving Best Paper Award, 28−29, November 2017, Rovaniemi, Finland.

Vortrag: Sun, L., Siklander, P., & Ruokamo, H. (2017). How to trigger students’ interest in ICT-based environments: A review of existing research. Presentation at Sino-Finnish Joint Learning Innovation Institute (JoLII) Forum-Global Challenges in Education, 28, August 2017, Helsinki, Finland.