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Informatik / AI
Anschrift
Lotharstr. 65 (LE)
47057 Duisburg
47057 Duisburg
Raum
LE 304
Telefon
Telefax
E-Mail
Funktionen
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Studienberatung, ISE Computer Engineering (Bachelor/Master)
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Universitätsprofessor/in, Computergraphik und Visualisierung / Hochleistungsrechnen
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Vorsitzender, Prüfungsausschuss Angewandte Informatik - Schwerpunkt Ingenieur- und Medieninformatik (Bachelor/Master)
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Gruppe der Hochschullehrerinnen und Hochschullehrer, Fakultätsrat
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Mitglied, Promotionsausschuss
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Mitglied, Prüfungsausschuss Cyber Physical Systems (Master)
Aktuelle Veranstaltungen
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2024 WS
- Einführungsveranstaltung Bachelor Angewandte Informatik
- Praxisprojekt „Retro Coding - Master 8-bit Assembler Programming on the Commodore 64!“
- Seminar "“How to Deliver an Engaging Speech” - Eine Einführung in elementare Vorbereitungs- und Vortragstechniken"
- Grundlegende Programmiertechniken
- Advanced Image Synthesis
- Übung zu "Advanced Image Synthesis"
- Übung zu "Grundlegende Programmiertechniken"
- ZKD41008 Datenstrukturen und Algorithmen
- ZKD93004 Grundlegende Programmiertechniken
- E3 - Inf - Grundlegende Programmiertechniken - Cr. 6-6
- Datenstrukturen und Algorithmen MB
- Grundlegende Programmiertechniken - Informatik
- Datenstrukturen und Algorithmen - Informatik
- QV Konferenz Allgemein Informatik
Vergangene Veranstaltungen (max. 10)
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2024 SS
- Scientific Visualization
- Übung zu "Scientific Visualization"
- Grundlegende Programmiertechniken
- Computer Graphics
- Übungen zu "Grundlegende Programmiertechniken"
- Datenstrukturen und Algorithmen
- Übung zu "Computer Graphics"
- Seminar "“How to Deliver an Engaging Speech” - Eine Einführung in elementare Vorbereitungs- und Vortragstechniken"
- Übungen zu "Datenstrukturen und Algorithmen"
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2023 WS
Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.
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A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality GamesIn: Proceedings of the ACM on Human-Computer Interaction Jg. 7 (2023) Nr. CHI PLAY, S. 73 - 103Online Volltext: dx.doi.org/
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Embracing Raycasting for Virtual RealityIn: Journal of WSCG (2022) Nr. 3201, S. 128 - 134Online Volltext: dx.doi.org/ (Open Access)
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Outpace Reality : A Novel Augmented-Walking Technique for Virtual Reality GamesIn: Proceedings of the ACM on Human-Computer Interaction Jg. 6 (2022) 246Online Volltext: dx.doi.org/
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A Discrete Probabilistic Approach to Dense Flow VisualizationIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) Jg. 27 (2021) Nr. 12, S. 4347 - 4358Online Volltext: dx.doi.org/ (Open Access)
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Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room GamesIn: Proceedings of the ACM on Human-Computer Interaction Jg. 5 (2021) Nr. CHI PLAY, 269Online Volltext: dx.doi.org/
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Deadeye visualization revisited : Investigation of preattentiveness and applicability in virtual environmentsIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) Jg. 26 (2020) Nr. 1, S. 547 - 557Online Volltext: dx.doi.org/ (Open Access)
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Interactive computation and visualization of deep brain stimulation effects using DualityIn: Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization Jg. 8 (2020) Nr. 1, S. 3 - 14Online Volltext: dx.doi.org/ Online Volltext (Open Access)
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Automatic route planning for GPS art generationIn: Computational Visual Media Jg. 5 (2019) Nr. 3, S. 303 - 310Online Volltext: dx.doi.org/ Online Volltext (Open Access)
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Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic PresentationIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) Jg. 25 (2019) Nr. 1, S. 936 - 945Online Volltext: dx.doi.org/ (Open Access)
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CoFlaVis : A visualization system for pulverized coal flamesIn: Computing in Science & Engineering Jg. 19 (2017) Nr. 6, S. 72 - 78Online Volltext: dx.doi.org/
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State of the Art in Transfer Functions for Direct Volume RenderingIn: Computer Graphics Forum Jg. 35 (2016) Nr. 3, S. 669 - 691Online Volltext: dx.doi.org/ Online Volltext (Open Access)
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Hybrid Rendering with Scheduling under UncertaintyIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) Jg. 20 (2014) Nr. 5, S. 767 - 780Online Volltext: dx.doi.org/ Online Volltext (Open Access)
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Scalable devicesIn: Mathematics and Visualization Jg. 37 (2014) S. 361 - 373
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Sparse PDF Volumes for Consistent Multi-Resolution Volume RenderingIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) Jg. 20 (2014) Nr. 12, S. 2417 - 2426Online Volltext: dx.doi.org/ Online Volltext (Open Access)
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A Metric for the Evaluation of Dense Vector Field VisualizationsIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) Jg. 19 (2013) Nr. 7, S. 1122 - 1132Online Volltext: dx.doi.org/
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ISP : An Optimal Out-of-Core Image-Set Processing Streaming Architecture for Parallel Heterogeneous SystemsIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) Jg. 18 (2012) Nr. 6, S. 838 - 851Online Volltext: dx.doi.org/
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Sparse PDF maps for non-linear multi-resolution image operationsIn: ACM transactions on graphics : TOG Jg. 31 (2012) Nr. 6, Article No. 133Online Volltext: dx.doi.org/
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GPU-Aware Hybrid Terrain RenderingIn: International journal of computer information systems and industrial management applications : IJCISIM Jg. 3 (2011) S. 820 - 827
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Sample-Based Surface ColoringIn: IEEE Transactions on Visualization and Computer Graphics (T-VCG) Jg. 16 (2010) Nr. 5, S. 763 - 776Online Volltext: dx.doi.org/ Online Volltext (Open Access)
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Occam's razor and petascale visual data analysisIn: Journal of Physics: Conference Series (JPCONF) Jg. 180 (2009) Nr. 1, S. 012084Online Volltext: dx.doi.org/
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Exploring the potential of vertical jump training in virtual realityIn: CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '21, Annual Symposium on Computer-Human Interaction in Play, 18-21 October 2021, Austria, virtual event (2021) S. 179 - 185Online Volltext: dx.doi.org/
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Clothing Sounds in Games : Generation Procedure and Impact on Player ExperienceIn: NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer Interaction / 13th Nordic Conference on Human-Computer Interaction (NordiCHI '24): 13. October - 16. October 2024; Uppsala, Sweden / Association for Computing Machinery (Hrsg.) 2024 43Online Volltext: dx.doi.org/
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Never Skip Leg Day Again : Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameIn: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems / 2023 CHI Conference on Human Factors in Computing Systems ; CHI '23 ; April 23 - 28, 2023, Hamburg, Germany / Schmidt, Albrecht; Väänänen, Kaisa; Goyal, Tesh; Kristensson, Per Ola; Peters, Anicia; Mueller, Stefanie; Williamson, Julie R.; Wilson, Max L. (Hrsg.) 2023 786Online Volltext: dx.doi.org/
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Tug & Swing : Traveling in Virtual Environments with Point-Tugging and Arm-SwingingIn: Proceedings of the 5th Annual IEEE Conference on Games (CoG 2023) / 5th Annual IEEE Conference on Games (CoG 2023): Boston, USA; 21 - 24 August 2023 2023Online Volltext: dx.doi.org/
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Interpolating Happiness : Understanding the Intensity Gradations of Face Emojis Across CulturesIn: CHI '22: CHI Conference on Human Factors in Computing Systems: Proceedings / CHI Conference on Human Factors in Computing Systems ; 29 April - 5 May 2022, New Orleans, La., USA / Barbosa, Simone; Lampe, Cliff; Appert, Caroline; Shamma, David A.; Drucker, Steven; Williamson, Julie; Yatani, Koji (Hrsg.) 2022 200Online Volltext: dx.doi.org/
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"I Packed My Bag and in It i Put..." : A Taxonomy of Inventory Systems for Virtual Reality GamesIn: IEEE Conference on Computatonal Intelligence and Games / IEEE Symposium on Computational Intelligence and Games - CIG 2021, 17-20 August 2021, Copenhagen, Denmark 2021Online Volltext: dx.doi.org/ (Open Access)
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A Multi-Modular System for the Visualization and Classification of MER Data during Neurostimulation ProceduresIn: 43rd Annual International Conferences of the IEEE Engineering in Medicine and Biology Society (EMBC): Proceedings / 43rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC 2021), 31.10.-04.11.2021, Virtual 2021, S. 6281 - 6284Online Volltext: dx.doi.org/
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Effects of Task Type and Wall Appearance on Collision Behavior in Virtual EnvironmentsIn: IEEE Conference on Computatonal Intelligence and Games / IEEE Symposium on Computational Intelligence and Games - CIG 2021, 17-20 August 2021, Copenhagen, Denmark 2021Online Volltext: dx.doi.org/ (Open Access)
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Streaming vr games to the broad audience : A comparison of the first-person and third-person perspectivesIn: Conference on Human Factors in Computing Systems: Proceedings / CHI 2021; 8 - 13 May 2021 2021 445Online Volltext: dx.doi.org/ (Open Access)
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Towards sneaking as a playful input modality for virtual environmentsIn: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021: Proceedings / 28th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2021, 27.03.-03.04.2021, Virtual 2021, S. 473 - 482Online Volltext: dx.doi.org/ (Open Access)
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"Pls Uninstall" : On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive GamingIn: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020 2020, S. 224 - 228Online Volltext: dx.doi.org/
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A Study on Real-Time Visualizations during Sports Activities on SmartwatchesIn: 19th International Conference on Mobile and Ubiquitous Multimedia / MUM 2020; Virtual, Online; Germany; 22 - 25 November 2020 2020, S. 18 - 31Online Volltext: dx.doi.org/
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FAVR - Accelerating Direct Volume Rendering for Virtual RealitySystemsIn: Proceedings of the 2020 IEEE Visualization Conference / VIS 2020; Virtual, Salt Lake City; United States; 25 - 30 October 2020 2020, S. 106 - 110Online Volltext: dx.doi.org/
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Playing with friends - The importance of social play during the COVID-19 pandemicIn: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020 2020, S. 209 - 212Online Volltext: dx.doi.org/ (Open Access)
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Silhouette Games : An Interactive One-Way Mirror Approach to Watching Players in VRIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada November, 2020 / Mirza-Babaei, Pejman (Hrsg.) 2020, S. 561 - 571Online Volltext: dx.doi.org/ (Open Access)
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Beyond human : Animals as an escape from stereotype avatars in virtual reality gamesIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19, Barcelona, Spain, October 22 - 25, 2019 2019, S. 439 - 451Online Volltext: dx.doi.org/
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GeoGCD: Improved visual search via gaze-contingent displayIn: Eye Tracking Research and Applications Symposium (ETRA) / 11th ACM Symposium on Eye Tracking Research and Applications, ETRA 2019; Denver; United States; 25 - 28 June 2019 2019, S. a84Online Volltext: dx.doi.org/
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Integrating visualization literacy into computer graphics education using the example of dear dataIn: European Association for Computer Graphics - 40th Annual Conference, EUROGRAPHICS 2019 - Education Papers / Eurographics 2019: 40th Annual Conference of the European Association for Computer Graphics, 06.-10.05.2019, Genoa, Italy 2019, S. 1 - 8Online Volltext: dx.doi.org/
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Outstanding : A multi-perspective travel approach for virtual reality gamesIn: CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19, Barcelona, Spain, October 22 - 25, 2019 2019, S. 287 - 299Online Volltext: dx.doi.org/ (Open Access)
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Outstanding: A perspective-switching technique for covering large distances in VR gamesIn: Conference on Human Factors in Computing Systems: Proceedings / CHI EA 2019; Glasgow; United Kingdom; 4 - 9 May 2019 2019Online Volltext: dx.doi.org/
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The illusion of animal body ownership and its potential for virtual reality gamesIn: IEEE Conference on Computatonal Intelligence and Games / CoG 2019; London; United Kingdom; 20 - 23 August 2019 Jg. August 2019Online Volltext: dx.doi.org/ (Open Access)
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Toward a taxonomy of inventory systems for virtual reality gamesIn: CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play; October 22-25, 2019; Barcelona, Spain 2019, S. 363 - 370Online Volltext: dx.doi.org/ (Open Access)
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Automatic route planning for GPS art generationIn: SIGGRAPH Asia 2018 Technical Briefs / SA 2018; Tokyo; Japan; 4 - 7 December 2018 2018, S. 25Online Volltext: dx.doi.org/ Online Volltext (Open Access)
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GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizingIn: CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play / 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018; Melbourne; Australia; 28 - 31 October 2018 2018, S. 243 - 256Online Volltext: dx.doi.org/
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VR animals : surreal body ownership in virtual reality gamesIn: CHI PLAY 2018 extended abstracts: proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion / CHI PLAY ; Annual Symposium on Computer-Human Interaction in Play Companion ; Melbourne, Australia, October 28 - 31, 2018 2018, S. 503 - 511Online Volltext: dx.doi.org/
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Gestures from the point of view of an audience : Toward anticipatable interaction of presenters with 3D contentIn: CHI'17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems / CHI 2017, May 6-11, 2017, Denver, CO, USA / Mark, Gloria; Fussell, Susan (Hrsg.) 2017, S. 5284 - 5294Online Volltext: dx.doi.org/
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Self-transforming controllers for virtual reality first person shootersIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, October 15-18, 2017, Amsterdam, The Netherlands 2017, S. 517 - 529Online Volltext: dx.doi.org/
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VisAnalyticsKit: User logging for mobile visualization applicationsIn: 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems / SEARIS 2017; Los Angeles, United States; 19 March 2017 2017Online Volltext: dx.doi.org/
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Explicit frequency control for high-quality texture-based flow visualizationIn: 86787807X Zitierlink Titel: 2015 IEEE Scientific Visualization Conference: Proceedings / IEEE Scientific Visualization Conference, Chicago, Illinois, USA, 25–30 October 2015 / Ahrens, James; Qu, Huamin; Roerdink, Jos (Hrsg.) 2016, S. 41 - 48Online Volltext: dx.doi.org/
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A Testbed Combining Visual Perception Models for Geographic Gaze Contingent DisplaysIn: EuroVis 2015 Short Paper Proceedings / EuroVis 2015, Cagliari, Sardinia, Italy, May 25-29, 2015 2015
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An approach to lowering the in situ visualization barrierIn: ISAV 2015: In Situ Infrastructures for Enabling Extreme-scale Analysis and Visualization / 5th International Conference on Acoustics and Vibration, 25.-26. November 2015, Tehran, Iran 2015
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An approach to lowering the in situ visualization barrierIn: Proceedings of the First Workshop on In Situ Infrastructures for Enabling Extreme-Scale Analysis and Visualization / SC15: The International Conference for High Performance Computing, Networking, Storage and Analysis Austin, TX, USA, November 15 - 20, 2015 / Weber, Gunther (Hrsg.) 2015, S. 7 - 12Online Volltext: dx.doi.org/
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MorphableUI : A Hypergraph-Based Approach to Distributed Multimodal Interaction for Rapid Prototyping and Changing EnvironmentsIn: WSCG 2016 / 24th WSCG Conference on Computer Graphics, Visualization and Computer Vision 2016 2015
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State of the Art in Mobile Volume Rendering on iOS DevicesIn: EuroVis 2015 Short Paper Proceedings / EuroVis 2015, Cagliari, Sardinia, Italy, May 25-29, 2015 2015
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Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulationsIn: SIGGRAPH Asia 2015 Visualization in High Performance Computing / SA'15 SIGGRAPH Asia 2015 Kobe, Japan — November 02 - 06, 2015 2015 Article No.: 7Online Volltext: dx.doi.org/
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Freeprocessing : Transparent in situ visualization via data interceptionIn: Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization / Eurographics Symposium on Parallel Graphics and Visualization, June 9-10 2014, Swansea, Wales, UK 2014
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A Framework for Prototyping and Evaluation of Sensor-based Mobile Interaction with Stereoscopic 3DIn: Proceedings of Interactive Surfaces for Interaction with Stereoscopic 3D Workshop 2013
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An analysis of scalable GPU-based ray-guided volume renderingIn: 2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV 2013) / 2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV 2013) : Atlanta, Georgia, USA, 13 - 14 October 2013 / Geveci, Berk (Hrsg.) 2013, S. 43 - 51Online Volltext: dx.doi.org/
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Dense isocontour imagingIn: SIGGRAPH Asia 2013 Technical Briefs / SA '13 SIGGRAPH Asia 2013 Hong Kong, November 19 - 22, 2013 / Chen, Baoquan; Sharf, Andrei (Hrsg.) 2013 Article No. 16Online Volltext: dx.doi.org/
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The impact of display bezels on stereoscopic vision for tiled displaysIn: Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology / VRST'13, The 19th ACM Symposium on Virtual Reality Software and Technology Singapore, October 06 - 09, 2013 / Magnenat Thalmann, Nadia; Wu, Enhua (Hrsg.) 2013, S. 241 - 250Online Volltext: dx.doi.org/
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Chronophotographic Visualization for Time-Dependent Data SetsIn: 10th International Symposium on Biomechanics and Biomedical Engineering / 10th International Symposium on Biomechanics and Biomedical Engineering, Berlin, Germany, 11-14 April 2012 2012
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Dense flow visualization using wave interferenceIn: IEEE Pacific Visualization Symposium / PacificVis, 2012 : Feb. 28 2012 - March 2 2012, Songdo, Korea / Hauser, Helwig (Hrsg.) 2012Online Volltext: dx.doi.org/
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Efficient I/O for Parallel VisualizationIn: Proceedings of the 11th Eurographics Symposium on Parallel Graphics and Visualization / EG PGV 2011, 11th Eurographics Symposium on Parallel Graphics and Visualization, Llandudno, UK, April 10 - 11, 2011 / Kuhlen, Torsten; Pajarola, Renato (Hrsg.) 2011
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Multi-Resolution-Display System for Virtual Reality SetupsIn: Ergonomics and Health Aspects of Work with Computers: Proceedings / International Conference, EHAWC 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011 / Robertson, Michelle M. (Hrsg.) 2011, S. 180 - 189Online Volltext: dx.doi.org/
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Multiscale Unbiased Diffeomorphic Atlas Construction on Multi-GPUsIn: GPU computing gems / Hwu, Wen-mei (Hrsg.) 2011, S. 771 - 791Online Volltext: dx.doi.org/
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Optimal multi-image processing streaming framework on parallel heterogeneous systemsIn: EG PGV 2011 / 11th Eurographics Symposium on Parallel Graphics and Visualization; Llandudno, UK; April 10-11, 2011 / Kuhlen, Torsten; Zhou, Kun; Pajarola, Renato (Hrsg.) 2011, S. 1 - 10Online Volltext: dx.doi.org/
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Partial Symmetry Detection in Volume DataIn: Vision, Modeling and Visualization: Proceedings / VMV 2011 ; Berlin, Germany, October 04 - 06, 2011 / Eisert, Peter (Hrsg.) 2011, S. 41 - 48Online Volltext: dx.doi.org/ Online Volltext
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The Role of Virtual Engineering and Emerging Visualization Tools in Nuclear Engineering Education and Training at the University of UtahIn: Proceedings of the Nuclear Engineering Science and Technology Conference on Education and Training / NESTeT 2011 Transactions: Nuclear Engineering Science and Technology; Prague (Czech Republic); 15-18 May 2011 2011
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ZAPP - A management framework for distributed visualization systemsIn: Proceedings of the IADIS Computer Graphics, Visualization, Computer Vision and Image Processing / CGVCVIP 2011 : IADIS International Conference on Computer Graphics, Visualization, Computer Vision And Image Processing , Jul 24, 2011 - Jul 26, 2011, Rome, Italy 2011
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A new sampling scheme for slice based volume renderingIn: Volume graphics 2010 / 8th IEEE/EG International Symposium on Volume Graphics ; Norrköping, Sweden, May 2-3, 2010 / Kindlmann, Gordon; Westermann, Rüdiger (Hrsg.) 2010, S. 1 - 4Online Volltext: dx.doi.org/
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Feature Preserving Sketching of Volume DataIn: Vision, modeling & visualization / VMV 2010 ; Siegen, November 15 - 17, 2010 / Koch, Reinhard (Hrsg.) 2010, S. 195 - 202
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Focus and Context-Visualization without the ComplexityIn: World Congress on Medical Physics and Biomedical Engineering: Vol. 25/13 Special Topics and Workshops / World Congress on Medical Physics and Biomedical Engineering, September 7 - 12, 2009, Munich, Germany / Dössel, Olaf (Hrsg.) 2010, S. 45 - 48Online Volltext: dx.doi.org/
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Large data visualization on distributed memory multi-GPU clustersIn: Proceedings of the Conference on High Performance Graphics / HPG'10 High Performance Graphics Saarbrucken, Germany — June 25 - 27, 2010 / Hensley, Justin (Hrsg.) 2010, S. 57 - 66
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Metrics for Uncertainty Analysis and Visualization of Diffusion Tensor ImagesIn: Medical Imaging and Augmented Reality / 5th International Workshop, MIAR 2010, Beijing, China, September 19-20, 2010 / Liao, Hongen; Edwards, P. J. "Eddie"; Pan, Xiaochuan (Hrsg.) 2010, S. 179 - 190Online Volltext: dx.doi.org/
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Size Matters - Revealing Small Scale Structures in Large DatasetsIn: World Congress on Medical Physics and Biomedical Engineering: Vol. 25/13 Special Topics and Workshops / World Congress on Medical Physics and Biomedical Engineering, September 7 - 12, 2009, Munich, Germany / Dössel, Olaf (Hrsg.) 2010Online Volltext: dx.doi.org/
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Tuvok : An Architecture for Large Scale Volume RenderingIn: Proceedings of the 15th Vision, Modeling and Visualization Workshop 2010 / 15 th International Workshop on Vision, Modeling and Visualization, University of Siegen, November 15 - 17th, 2010 2010
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Hybrid Distributed Rendering
VisWeek 2012, 14-19 October 2012, Seattle, Washington,(2012) -
A virtual, interactive numerical wind-tunnel with GPU acceleration, real time visualization and real time interaction
Joint DMV and GAMM Annual Meeting 2016,(2016)