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Informatik / AI
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Lotharstr. 65 (LE)
47057 Duisburg
47057 Duisburg
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LE 306A
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Wissenschaftliche/r Mitarbeiter/in, Computergraphik und Visualisierung / Hochleistungsrechnen
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Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.
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Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room GamesIn: Proceedings of the ACM on Human-Computer Interaction Jg. 5 (2021) Nr. CHI PLAY, 269Online Volltext: dx.doi.org/
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From the work in progress, rapid communications, and interactivity chairsIn: CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play / 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019; Barcelona; Spain; 22 - 25 October 2019 (2019) S. VI
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From the work in progress, rapid communications, and interactivity chairsIn: CHI PLAY 2019: extended abstracts of the Annual Symposium on Computer-Human Interaction in Play / 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019; Barcelona; Spain; 22 - 25 October 2019 / Arnedo, Joan; Nacke, Lennart E. (Hrsg.) (2019) S. V
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From the work in progress, rapid communications, and interactivity chairsIn: CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play / 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019; Barcelona; Spain; 22 - 25 October 2019 (2019) S. V
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Blending science and practice: A collaborative approach for evaluating the value of heart rate measurementIn: CHI PLAY ’19: extended abstracts of the Annual Symposium on Computer-Human Interaction in Play / CHI Play 2019 Barcelona / Arnedo, Joan; Nacke, Lennart E. (Hrsg.) (2019) S. 211 - 222Online Volltext: dx.doi.org/
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Clothing Sounds in Games : Generation Procedure and Impact on Player ExperienceIn: NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer Interaction / 13th Nordic Conference on Human-Computer Interaction (NordiCHI '24): 13. October - 16. October 2024; Uppsala, Sweden / Association for Computing Machinery (Hrsg.) 2024 43Online Volltext: dx.doi.org/
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Development and Validation of the Collision Anxiety Qestionnaire for VR ApplicationsIn: Proceedings of the CHI Conference on Human Factors in Computing Systems / CHI '24: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, May 11 - 16, 2024 2024 605Online Volltext: dx.doi.org/
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The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror GamesIn: Proceedings of the 19th International Conference on the Foundations of Digital Games (FDG 2024) / 19th International Conference on the Foundations of Digital Games (FDG 2024): 21 - 24 May 2024; Worcester, USA / Smith, Gillian; Whitehead, Jim; Samuel, Ben; Spiel, Katta; van Rozen, Riemer (Hrsg.) 2024 5Online Volltext: dx.doi.org/
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VR Almost There : Simulating Co-located Multiplayer Experiences in Social Virtual RealityIn: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems / 2023 CHI Conference on Human Factors in Computing Systems ; CHI '23 ; April 23 - 28, 2023, Hamburg, Germany / Schmidt, Albrecht; Väänänen, Kaisa; Goyal, Tesh; Kristensson, Per Ola; Peters, Anicia; Mueller, Stefanie; Williamson, Julie R.; Wilson, Max L. (Hrsg.) 2023 789Online Volltext: dx.doi.org/
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Development and Validation of a German Version of the Player Experience Inventory (PXI)In: Proceedings of Mensch und Computer 2022 (MuC '22) / MuC 2022: Mensch und Computer Conference: Facing Realities; 4 - 7 September 2022; Darmstadt / Mühlhäuser, Max (Hrsg.) 2022, S. 265 - 275Online Volltext: dx.doi.org/
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Interpolating Happiness : Understanding the Intensity Gradations of Face Emojis Across CulturesIn: CHI '22: CHI Conference on Human Factors in Computing Systems: Proceedings / CHI Conference on Human Factors in Computing Systems ; 29 April - 5 May 2022, New Orleans, La., USA / Barbosa, Simone; Lampe, Cliff; Appert, Caroline; Shamma, David A.; Drucker, Steven; Williamson, Julie; Yatani, Koji (Hrsg.) 2022 200Online Volltext: dx.doi.org/
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Streaming vr games to the broad audience : A comparison of the first-person and third-person perspectivesIn: Conference on Human Factors in Computing Systems: Proceedings / CHI 2021; 8 - 13 May 2021 2021 445Online Volltext: dx.doi.org/ (Open Access)
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"Pls Uninstall" : On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive GamingIn: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020 2020, S. 224 - 228Online Volltext: dx.doi.org/
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Like in the good old times, but virtual - A case for simulating co-located multiplayer games in VRIn: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020 2020, S. 379 - 383Online Volltext: dx.doi.org/
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Beyond human : Animals as an escape from stereotype avatars in virtual reality gamesIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '19, Barcelona, Spain, October 22 - 25, 2019 2019, S. 439 - 451Online Volltext: dx.doi.org/
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Exploring patterns of shared control in digital multiplayer gamesIn: Advances in Computer Entertainment Technology: Proceedings / 14th International Conference, ACE 2017, London, UK, December 14-16, 2017 / Cheok, Adrian David; Inami, Masahiko; Romão, Teresa (Hrsg.) 2018, S. 847 - 867Online Volltext: dx.doi.org/
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GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizingIn: CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play / 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018; Melbourne; Australia; 28 - 31 October 2018 2018, S. 243 - 256Online Volltext: dx.doi.org/
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I’m glad you are on my side : How to design compelling game companionsIn: CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play / 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018; Melbourne; Australia; 28 - 31 October 2018 2018, S. 153 - 162Online Volltext: dx.doi.org/
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Watch me play : Does social facilitation apply to digital games?In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems / CHI '18, Montreal QC, Canada, April 21 - 26, 2018 2018, S. 100Online Volltext: dx.doi.org/
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Gestures from the point of view of an audience : Toward anticipatable interaction of presenters with 3D contentIn: CHI'17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems / CHI 2017, May 6-11, 2017, Denver, CO, USA / Mark, Gloria; Fussell, Susan (Hrsg.) 2017, S. 5284 - 5294Online Volltext: dx.doi.org/
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Hold me tight : a tangible interface for mediating closeness to overcome physical separation.In: Intelligent Technologies for Interactive Entertainment / 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016 / Poppe, Ronald; Meyer, John-Jules; Veltkamp, Remco; Dastani, Mehdi (Hrsg.) 2017, S. 74 - 85Online Volltext: dx.doi.org/
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Self-transforming controllers for virtual reality first person shootersIn: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, October 15-18, 2017, Amsterdam, The Netherlands 2017, S. 517 - 529Online Volltext: dx.doi.org/
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The impact of game patterns on player experience and social interaction in co-located multiplayer gamesIn: CHI PLAY 2017: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, October 15-18, 2017, Amsterdam, The Netherlands 2017, S. 411 - 422Online Volltext: dx.doi.org/
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The influence of social entities in virtual reality games on player experience and immersionIn: Proceedings of the 12th International Conference on the Foundations of Digital Games / FDG '17 - Foundations of digital games conference, 14.-17. August 2017, Cape Cod, Massachusetts 2017, S. 35Online Volltext: dx.doi.org/
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Digitale SpieleIn: Gesundheit spielend fördern: Potenziale und Herausforderungen von digitalen Spieleanwendungen für die Gesundheitsförderung und Prävention / Dadaczynski, Kevin; Schiemann, Stephan; Paulus, Peter (Hrsg.) 2016, S. 158 - 173
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Game metrics for evaluating social in-game behavior and interaction in multiplayer gamesIn: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology / ACE '16, Osaka, Japan, November 09 - 12, 2016 / Kuramoto, Itaru (Hrsg.) 2016, S. 20Online Volltext: dx.doi.org/
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Operationalization and measurement of evaluation constructsIn: Entertainment Computing and Serious Games: Revised Selected Papers / International GI-Dagstuhl Seminar 15283, Schloss Dagstuhl, 5. - 10. Juli 2015 Dagstuhl, Saarland, Deutschland / Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina (Hrsg.) 2016, S. 306 - 331Online Volltext: dx.doi.org/
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Serious Games Evaluation : Processes, Models, and ConceptsIn: Entertainment Computing and Serious Games: Revised Selected Papers / International GI-Dagstuhl Seminar 15283, Schloss Dagstuhl, 5. - 10. Juli 2015 Dagstuhl, Saarland, Deutschland / Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina (Hrsg.) 2016, S. 265 - 283Online Volltext: dx.doi.org/
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The influence of virtual agents on player experience and performanceIn: CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '16, Annual Symposium on Computer-Human Interaction in Play, 16.-19. October 2016, Austin, Texas, USA 2016, S. 10 - 21Online Volltext: dx.doi.org/
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Applied Games : in search of a new definitionIn: Entertainment Computing - ICEC 2015 / 14th International Conference, ICEC 2015, 29. Sept.-02. Oct. 2015, Trondheim, Norway / Chorianopoulos, Konstantinos; Divitini, Monica; Baalsrud Hauge, Jannike; Jaccheri, Letizia; Malaka, Rainer (Hrsg.) 2015, S. 100 - 111Online Volltext: dx.doi.org/
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Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with CancerIn: Games for Training, Education, Health and Sports / 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014 / Göbel, Stefan; Wiemeyer, Josef (Hrsg.) 2014, S. 141 - 152Online Volltext: dx.doi.org/
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Defining second screen gaming : Exploration of new design patternsIn: ACE 2014: Proceedings : 11th Advances in Computer Entertainment Technology Conference : Funchal, Madeira, Portugal, 11-14 November 2014 / ACE 2014 : proceedings : 11th Advances in Computer Entertainment Technology Conference : Funchal, Madeira, Portugal, 11-14 November 2014 2014 Article number 2663855Online Volltext: dx.doi.org/ Online Volltext
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Helping friends or fighting foes : the influence of collaboration and competition on player experienceIn: Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013) / 8th International Conference on the Foundations of Digital Games, FDG 2013, 14–17 May 2013, Chania, Crete, Greece / Society for the Advancement of the Science of Digital Games (Hrsg.) 2013, S. 150 - 157
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Training Conflict Management in a Collaborative Virtual EnvironmentIn: Collaboration and Technology: Proceedings / 18th International Conference, CRIWG 2012 Raesfeld, Germany, September 16-19, 2012 / Ziegler, Jürgen; Jansen, Marc; Hoppe, Heinz Ulrich; Herskovic, Valeria (Hrsg.) 2012, S. 17 - 32Online Volltext: dx.doi.org/
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Investigating the Social Player Experience : Social Effects in Digital GamesDuisburg, Essen (2019) xxi, 280 SeitenOnline Volltext: dx.doi.org/ Online Volltext (Open Access)