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Informatik / HCCS

Anschrift
Lotharstr. 65 (LE)
47057 Duisburg
Raum
LE 307A

Funktionen

  • Prodekan/in, Fakultätsrat

  • Prodekan/in, Informatik

  • Universitätsprofessor/in, Medieninformatik

  • Prodekan/in, Abteilung für Human-centered Computing and Cognitive Science (HCCS)

Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.

    Artikel in Zeitschriften

  • Graf, Linda; Sykownik, Philipp; Gradl-Dietsch, Gertraud; Masuch, Maic
    Towards believable and educational conversations with virtual patients
    In: Frontiers in Virtual Reality Jg. 5 (2024) 1377210
  • Graf, Linda; Abramowski, Sophie; Born, Felix; Masuch, Maic
    Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames
    In: Proceedings of the ACM on Human-Computer Interaction Jg. 7 (2023) Nr. CHI PLAY, 3611063
  • Born, Felix; Rygula, Adrian; Masuch, Maic
    Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation
    In: Proceedings of the ACM on Human-Computer Interaction Jg. 5 (2021) Nr. CHI PLAY, 225
  • Liszio, Stefan; Masuch, Maic
    Interactive immersive virtual environments cause relaxation and enhance resistance to acute stress
    In: Annual Review of Cybertherapy and Telemedicine Jg. 17 (2019) S. 65 - 71
  • Liszio, Stefan; Graf, Linda; Masuch, Maic
    The Relaxing Effect of Virtual Nature : Immersive Technology Provides Relief in Acute Stress Situations
    In: Annual Review of Cybertherapy and Telemedicine Jg. 16 (2018) S. 87 - 93
  • Wöelber, Johan Peter; Masuch, Maic; Gerling, Kathrin Maria; Fabry, Goetz; Hellwig, Elmar G.
    Konzeption und Erstellung eines digitalen Lernspiels zur Anwendung in der zahnmedizinischen Prävention
    In: Oralprophylaxe & Kinderzahnheilkunde Jg. 35 (2013) Nr. 3, S. 113 - 119
  • Vorworte / Nachworte

  • Masuch, Maic; Rauterberg, Matthias; Niesenhaus, Jörg; Beckhaus, Steffi; Broll, Wolfgang; Geiger, Christian; Göbel, Stefan; Krämer, Nicole; Malaka, Rainer; Nacke, Lennart
    Preface
    In: Entertainment Interfaces 2010: Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 / Entertainment Interfaces Track (EI 2010), 12-15 September 2010, Duisburg, Germany / Niesenhaus, Joerg; Rauterberg, Matthias; Masuch, Maic (Hrsg.) (2010)
  • Abstracts

  • Sykownik, Philipp; Emmerich, Katharina; Masuch, Maic; Peketz, Jochen
    Blending science and practice: A collaborative approach for evaluating the value of heart rate measurement
    In: CHI PLAY ’19: extended abstracts of the Annual Symposium on Computer-Human Interaction in Play / CHI Play 2019 Barcelona / Arnedo, Joan; Nacke, Lennart E. (Hrsg.) (2019) S. 211 - 222
  • Beiträge in Sammelwerken und Tagungsbänden

  • Ring, Patrizia; Tietenberg, Julius; Emmerich, Katharina; Masuch, Maic
    Development and Validation of the Collision Anxiety Qestionnaire for VR Applications
    In: Proceedings of the CHI Conference on Human Factors in Computing Systems / CHI '24: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, May 11 - 16, 2024 2024 605
  • Graf, Linda; Emmerich, Katharina; Liszio, Stefan; Masuch, Maic
    The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games
    In: Proceedings of the 19th International Conference on the Foundations of Digital Games (FDG 2024) / 19th International Conference on the Foundations of Digital Games (FDG 2024): 21 - 24 May 2024; Worcester, USA / Smith, Gillian; Whitehead, Jim; Samuel, Ben; Spiel, Katta; van Rozen, Riemer (Hrsg.) 2024 5
  • Ring, Patrizia; Tietenberg, Julius; Masuch, Maic
    Validation of a German Version of the Collision Anxiety Questionnaire
    In: Proceedings of Mensch und Computer 2024 (MuC 2024) / Mensch und Computer 2024 (MuC 2024): 1 - 4 September 2024; Karlsruhe, Germany / Maedche, Alexander; Beigl, Michael; Gerling, Kathrin; Mayer, Sven (Hrsg.) 2024, S. 370 - 374
  • Graf, Linda; Gradl-Dietsch, Gertraud; Masuch, Maic
    Depressed Virtual Agents : Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students
    In: Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents / IVA '23: ACM International Conference on Intelligent Virtual Agents, September 19 - 22, 2023, Würzburg, Germany / Association for Computing Machinery (Hrsg.) 2023 35
  • Ring, Patrizia; Masuch, Maic
    Exploring the Influence of Collision Anxiety on Player Experience in XR Games
    In: Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023 ; Bologna, Italy, November 15–17, 2023 ; Proceedings / 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, November 15–17, 2023, Bologna, Italy / Ciancarini, Paolo; Di Iorio, Angelo; Hlavacs, Helmut; Poggi, Francesco (Hrsg.) 2023, S. 203 - 216
  • Graf, Linda; Pabreiter, Isabelle Alice; Kuhn, Jorg-Tobias; Masuch, Maic; Paßreiter, Isabelle Alice
    MATS - An ADHD-Specific Mental Health App : Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families
    In: 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) / 11th International Conference on Serious Games and Applications for Health (SeGAH), 28-30 Aug. 2023, Athens, Greece 2023
  • Sykownik, Philipp; Karaosmanoglu, Sukran; Emmerich, Katharina; Steinicke, Frank; Masuch, Maic
    VR Almost There : Simulating Co-located Multiplayer Experiences in Social Virtual Reality
    In: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems / 2023 CHI Conference on Human Factors in Computing Systems ; CHI '23 ; April 23 - 28, 2023, Hamburg, Germany / Schmidt, Albrecht; Väänänen, Kaisa; Goyal, Tesh; Kristensson, Per Ola; Peters, Anicia; Mueller, Stefanie; Williamson, Julie R.; Wilson, Max L. (Hrsg.) 2023 789
  • Graf, Linda; Abramowski, Sophie; Babfeld, Melina; Gerschermann, Kirsten; Griebhammer, Marius; Scholemann, Leslie; Masuch, Maic
    Emotional Support Companions in Virtual Reality
    In: Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 / Institute of Electrical and Electronics Engineers; Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022; Virtual, Online; 12 - 16 March 2022 2022, S. 634 - 635
  • Sykownik, Philipp; Maloney, Divine; Freeman, Guo; Masuch, Maic
    Something Personal from the Metaverse : Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR
    In: CHI '22: CHI Conference on Human Factors in Computing Systems: Proceedings / CHI Conference on Human Factors in Computing Systems ; 29 April - 5 May 2022, New Orleans, La., USA / Barbosa, Simone; Lampe, Cliff; Appert, Caroline; Shamma, David A.; Drucker, Steven; Williamson, Julie; Yatani, Koji (Hrsg.) 2022 632
  • Graf, Linda; Scholemann, Leslie; Masuch, Maic
    Designing VR Games with Gaze Control for Directing Attention of Children with ADHD
    In: IEEE Conference on Computatonal Intelligence and Games / CIG 2021; Copenhagen, Denmark; 17-20 August 2021 2021
  • Born, Felix; Graf, Linda; Masuch, Maic
    Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience
    In: IEEE Conference on Computatonal Intelligence and Games / CIG 2021; Copenhagen, Denmark; 17-20 August 2021 2021
  • Sykownik, Philipp; Graf, Linda; Zils, Christoph; Masuch, Maic
    The most social platform ever? : A survey about activities motives of social VR users
    In: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021: Proceedings / 28th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2021, 27.03.-03.04.2021, Virtual 2021, S. 546 - 554
  • Liszio, Stefan; Basu, Oliver; Masuch, Maic
    A Universe Inside the MRI Scanner : An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress
    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play Virtual Event, Canada November, 2020 / Mirza-Babaei, Pejman (Hrsg.) 2020, S. 46 - 57
  • Born, Felix; Masuch, Maic; Hahn, Antonia
    Ghost Sweeper : Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame
    In: IEEE Conference on Computatonal Intelligence and Games (CIG) / CoG 2020; Virtual, Osaka; Japan; 24 - 27 August 2020 2020, S. 221 - 228
  • Sykownik, Philipp; Emmerich, Katharina; Masuch, Maic
    Like in the good old times, but virtual - A case for simulating co-located multiplayer games in VR
    In: CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play / 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020; Virtual, Online; Canada; 2 - 4 November 2020 2020, S. 379 - 383
  • Liszio, Stefan; Graf, Linda; Basu, Oliver; Masuch, Maic
    Pengunaut trainer : A playful VR app to prepare children for MRI examinations - In-depth game design analysis
    In: Proceedings of the Interaction Design and Children Conference / IDC 2020; London, United Kingdom; 21 - 24 June 2020 2020, S. 470 - 482
  • Graf, Linda; Liszio, Stefan; Masuch, Maic
    Playing in virtual nature : Improving mood of elderly people using VR technology
    In: MuC '20: Proceedings of the Conference on Mensch und Computer / Conference on Mensch und Computer (MuC 2020): 6 - 9 September 2020; Magdeburg, Virtual / Preim, Bernhard (Hrsg.) 2020, S. 155 - 164
  • Sykownik, Philipp; Masuch, Maic
    The Experience of Social Touch in Multi-User Virtual Reality
    In: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology / VRST 2020; Virtual, Online; Canada; 1 - 4 November 2020 / Spencer, S. N. (Hrsg.) 2020
  • Sykownik, Philipp; Born, Felix; Masuch, Maic
    Can you hear the player experienceƒ A pipeline for automated sentiment analysis of player speech
    In: IEEE Conference on Computatonal Intelligence and Games / CoG 2019; London; United Kingdom; 20 - 23 August 2019 Jg. August 2019
  • Born, Felix; Sykownik, Philipp; Masuch, Maic
    Co-Located vs. remote gameplay : The role of physical co-presence in multiplayer room-scale VR
    In: IEEE Conference on Computatonal Intelligence and Games / CoG 2019; London; United Kingdom; 20 - 23 August 2019 Jg. August 2019
  • Born, Felix; Abramowski, Sophie; Masuch, Maic
    Exergaming in VR : The impact of immersive embodiment on motivation, performance, and perceived exertion
    In: Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications / VS-Games 2019; Vienna; Austria; 4 - 6 September 2019 2019, S. 8864579
  • Sykownik, Philipp; Emmerich, Katharina; Masuch, Maic
    Exploring patterns of shared control in digital multiplayer games
    In: Advances in Computer Entertainment Technology: Proceedings / 14th International Conference, ACE 2017, London, UK, December 14-16, 2017 / Cheok, Adrian David; Inami, Masahiko; Romão, Teresa (Hrsg.) 2018, S. 847 - 867
  • Krekhov, Andrey; Cmentowski, Sebastian; Emmerich, Katharina; Masuch, Maic; Krüger, Jens
    GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing
    In: CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play / 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018; Melbourne; Australia; 28 - 31 October 2018 2018, S. 243 - 256
  • Born, Felix; Masuch, Maic
    Increasing presence in a mixed reality application by integrating a real time tracked full body representation
    In: Advances in Computer Entertainment Technology: Proceedings / 14th International Conference, ACE 2017, London, UK, December 14-16, 2017 / Cheok, Adrian David; Inami, Masahiko; Romão, Teresa (Hrsg.) 2018, S. 46 - 60
  • Emmerich, Katharina; Ring, Patrizia; Masuch, Maic
    I’m glad you are on my side : How to design compelling game companions
    In: CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play / 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018; Melbourne; Australia; 28 - 31 October 2018 2018, S. 153 - 162
  • Emmerich, Katharina; Masuch, Maic
    Watch me play : Does social facilitation apply to digital games?
    In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems / CHI '18, Montreal QC, Canada, April 21 - 26, 2018 2018, S. 100
  • Gansohr, Carina; Emmerich, Katharina; Masuch, Maic
    Hold me tight : a tangible interface for mediating closeness to overcome physical separation.
    In: Intelligent Technologies for Interactive Entertainment / 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016 / Poppe, Ronald; Meyer, John-Jules; Veltkamp, Remco; Dastani, Mehdi (Hrsg.) 2017, S. 74 - 85
  • Born, Felix; Masuch, Maic
    Masking distracting ambient sound in an adaptive VR-application to increase presence
    In: Entertainment computing – ICEC 2017: Proceedings / 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017 / Munekata, Nagisa; Kunita, Itsuki; Hoshino, Junichi (Hrsg.) 2017, S. 226 - 232
  • Emmerich, Katharina; Masuch, Maic
    The impact of game patterns on player experience and social interaction in co-located multiplayer games
    In: CHI PLAY 2017: Proceedings of the Annual Symposium on Computer-Human Interaction in Play / ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, October 15-18, 2017, Amsterdam, The Netherlands 2017, S. 411 - 422
  • Liszio, Stefan; Emmerich, Katharina; Masuch, Maic
    The influence of social entities in virtual reality games on player experience and immersion
    In: Proceedings of the 12th International Conference on the Foundations of Digital Games / FDG '17 - Foundations of digital games conference, 14.-17. August 2017, Cape Cod, Massachusetts 2017, S. 35
  • Liszio, Stefan; Masuch, Maic
    Virtual Reality MRI : Playful Reduction of Children's Anxiety in MRI Exams
    In: Proceedings of the 2017 Conference on Interaction Design and Children / IDC '17 - 16th Interaction Design and Children Conference, 27.-30. Juni 2017, Stanford, Califonia 2017
  • Liszio, Stefan; Masuch, Maic
    Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games
    In: Entertainment Computing - ICEC 2016: proceedings / 15th IFIP TC 14 International Conference ; Vienna, Austria, September 28-30, 2016 / Wallner, Günter; Kriglstein, Simone; Hlavacs, Helmut; Malaka, Rainer; Lugmayr, Artur; Yang, Hyun-Seung (Hrsg.) 2016, S. 235 - 240
  • Masuch, Maic; Emmerich, Katharina
    Digitale Spiele
    In: Gesundheit spielend fördern: Potenziale und Herausforderungen von digitalen Spieleanwendungen für die Gesundheitsförderung und Prävention / Dadaczynski, Kevin; Schiemann, Stephan; Paulus, Peter (Hrsg.) 2016, S. 158 - 173
  • Emmerich, Katharina; Masuch, Maic
    Game metrics for evaluating social in-game behavior and interaction in multiplayer games
    In: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology / ACE '16, Osaka, Japan, November 09 - 12, 2016 / Kuramoto, Itaru (Hrsg.) 2016, S. 20
  • Liszio, Stefan; Masuch, Maic
    Lost in Open Worlds : Design Patterns for Player Navigation in Virtual Reality Games
    In: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology / ACE2016 2016
  • Scheja, Stephanie; Schmidt, Ralf; Masuch, Maic
    Play- persona: A multifaceted concept
    In: Proceedings of the 20th International Academic Mindtrek Conference / AcademicMindtrek '16, 20th International Academic Mindtrek Conference, Tampere, Finland, October 17 - 18, 2016 2016, S. 375 - 384
  • Schmidt, Ralf; Zick, Mirco; Schmidt, Burkhard; Masuch, Maic
    Success factors for applied game projects : an exploratory framework for practitioners
    In: Entertainment Computing - ICEC 2016: Proceedings / 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016 Jg. 9926 LNCS 2016, S. 63 - 74
  • Emmerich, Katharina; Masuch, Maic
    The influence of virtual agents on player experience and performance
    In: CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play / CHI PLAY '16, Annual Symposium on Computer-Human Interaction in Play, 16.-19. October 2016, Austin, Texas, USA 2016, S. 10 - 21
  • Schild, Jonas; Masuch, Maic
    Formalizing the potential of stereoscopic 3D user experience in interactive entertainment
    In: Stereoscopic displays and applications XXVI: proceedings / Stereoscopic displays and applications, 9 - 11 February 2015, San Francisco, California, United States / Holliman, Nicolas S.; Society for Imaging Science and Technology (Hrsg.) 2015, S. 93911D
  • Schmidt, Ralf; Masuch, Maic; Scheja, Stephanie; Lattenkamp, Katharina; Schmidt, Burkhard
    Motivational design cards - A practical approach for game-based motivational design at the workplace
    In: Proceedings of the 19th International Academic Mindtrek Conference / AcademicMindTrek '15, Tampere, Finland — September 22 - 24, 2015 / Turunen, Markku (Hrsg.) 2015, S. 10 - 17
  • Schild, J.; La Viola, J.; Masuch, Maic
    Altering gameplay behavior using stereoscopic 3D vision-based video game design
    In: CHI 2014, one of a CHInd: conference proceedings / 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, April 26 - May 1, 2014 2014, S. 207 - 216
  • Gansohr, Carina; Emmerich, Katharina; Masuch, Maic; Basu, O.; Grigull, L.
    Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer
    In: Games for Training, Education, Health and Sports / 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014 / Göbel, Stefan; Wiemeyer, Josef (Hrsg.) 2014, S. 141 - 152
  • Emmerich, Katharina; Liszio, Stefan; Masuch, Maic
    Defining second screen gaming : Exploration of new design patterns
    In: ACE 2014: Proceedings : 11th Advances in Computer Entertainment Technology Conference : Funchal, Madeira, Portugal, 11-14 November 2014 / ACE 2014 : proceedings : 11th Advances in Computer Entertainment Technology Conference : Funchal, Madeira, Portugal, 11-14 November 2014 2014 Article number 2663855
  • Schild, Jonas; Bölicke, Liane; LaViola Jr., Joseph J.; Masuch, Maic
    Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
    In: CHI 2013: Changing Perspectives / 31st Annual CHI Conference on Human Factors in Computing Systems, conference proceedings, 27 April - 2 May 2013, Paris, France 2013, S. 169 - 178
  • Emmerich, Katharina; Masuch, Maic
    Helping friends or fighting foes : the influence of collaboration and competition on player experience
    In: Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013) / 8th International Conference on the Foundations of Digital Games, FDG 2013, 14–17 May 2013, Chania, Crete, Greece / Society for the Advancement of the Science of Digital Games (Hrsg.) 2013, S. 150 - 157
  • Walter, Robert; Masuch, Maic; Funk, Mathias
    2ⁿd Workshop on Game Development and Model-Driven Software Development
    In: Entertainment Computing - ICEC 2012: Proceedings / Herrlich, Marc; Malaka, Rainer; Masuch, Maic; 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012 2012, S. 500 - 503
  • Schild, Jonas; Masuch, Maic
    Designing stereoscopic information visualization for 3D-TV : What can we can learn from S3D gaming?
    In: Stereoscopic displays and applications XXIII: 23 - 25 January 2012, Burlingame, California, United States ; proceedings ; [part of] IS&T/SPIE electronic imaging, science and technology / Stereoscopic Displays and Applications Conference; 23, 23 - 25 January 2012, Burlingame, California, United States / Woods, Andrew J. (Hrsg.) 2012, S. 82882P
  • Gerling, Kathrin Maria; Schulte, Frank Paul; Smeddinck, Jan; Masuch, Maic
    Game design for older adults : Effects of age-related changes on structural elements of digital games
    In: Entertainment Computing - ICEC 2012: Proceedings / Herrlich, Marc; Malaka, Rainer; Masuch, Maic; 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012 2012, S. 235 - 242
  • Schild, Jonas; LaViola Jr., Joseph J.; Masuch, Maic; LaViola, Joseph
    Understanding user experience in stereoscopic 3D games
    In: CHI 2012 : the 30th ACM Conference on Human Factors in Computing Systems: Conference Proceedings / CHI 2012, Austin, Texas, USA, May 5 - 10, 2012 2012, S. 89 - 98
  • Schild, Jonas; Seele, Sven; Masuch, Maic
    YouDash3D: Exploring stereoscopic 3D gaming for 3D movie theaters
    In: Stereoscopic displays and applications XXIII: 23 - 25 January 2012, Burlingame, California, United States ; proceedings ; [part of] IS&T/SPIE electronic imaging, science and technology / Stereoscopic Displays and Applications Conference ; 23, 23 - 25 January 2012, Burlingame, USA / Woods, Andrew J. (Hrsg.) 2012, S. 828819
  • Walter, Robert; Masuch, Maic; Merks, Ed
    1st workshop on game development and model-driven software development
    In: Entertainment computing - ICEC 2011 / 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 / Anacleto, Junia; Fels, Sidney; Graham, Nicholas; Kapralos, Bill; Seif El-Nasr, Magy; Stanley, Kevin (Hrsg.) 2011, S. 460 - 463
  • Gerling, Kathrin; Fuchslocher, Alberto; Schmidt, Ralf; Krämer, Nicole; Masuch, Maic
    Designing and evaluating casual health games for children and teenagers with cancer
    In: Entertainment computing - ICEC 2011 / 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 / Anacleto, Junia; Fels, Sidney; Graham, Nicholas; Kapralos, Bill; Seif El-Nasr, Magy; Stanley, Kevin (Hrsg.) 2011, S. 198 - 209
  • Gerling, Kathrin M.; Schulte, Frank P.; Masuch, Maic
    Designing and evaluating digital games for frail elderly persons
    In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology / ACE '11, Lisbon, Portugal, November 08 - 11, 2011 2011
  • Masuch, Maic; Rauterberg, Matthias; Niesenhaus, Jörg
    Entertainment Interfaces Track : Preface
    In: Mensch & Computer 2011: überMEDIEN|ÜBERmorgen / Mensch und Computer 2011; 11. - 14. September 2011; Chemnitz / Eibl, Maximilian (Hrsg.) 2011, S. 399
  • Fuchslocher, Alberto; Gerling, Kathrin; Masuch, Maic; Krämer, Nicole
    Evaluating social games for kids and teenagers diagnosed with cancer
    In: 2011 IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011 / SeGAH, 16 - 18 Nov. 2011, Braga, Portugal 2011
  • Schild, Jonas; Masuch, Maic
    Fundamentals of stereoscopic 3D game design
    In: Entertainment computing - ICEC 2011 / ICEC 2011.10.05-08 Vancouver / Anacleto, Junia; Fels, Sidney; Graham, Nicholas; Kapralos, Bill; Seif El-Nasr, Magy; Stanley, Kevin (Hrsg.) 2011, S. 155 - 160
  • Walter, Robert; Masuch, Maic
    How to integrate domain-specific languages into the game development process
    In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology / ACE '11, Lisbon, Portugal, November 08 - 11, 2011 2011
  • Schild, Jonas; Seele, Sven; Masuch, Maic
    Integrating stereoscopic video in 3D games
    In: Entertainment Computing – ICEC 2011 / Anacleto, Junia; Fels, Sidney; Graham, Nicholas; Kapralos, Bill; Seif El-Nasr, Magy; Stanley, Kevin; 10th international conference on Entertainment Computing (ICEC), Vancouver, Canada, October 5 - 8, 2011 2011, S. 124 - 135
  • Schild, Jonas; Seele, Sven; Fischer, Jonas; Masuch, Maic
    Multi-pass rendering of stereoscopic video on consumer graphics cards
    In: Symposium on interactive 3D graphics and games 2011 (I3D 2011): Proceedings / Garland, Michael; I3D '11, San Francisco, California, USA, 18 - 20 February, 2011 2011, S. 209
  • Schild, Jonas; Seele, Sven; Masuch, Maic
    YouDash3D : Exploring depth-based game mechanics and stereoscopic video in S3D gaming
    In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology / ACE '11, Lisbon, Portugal, November 08 - 11, 2011 2011
  • Schild, Jonas; Walter, Robert; Masuch, Maic
    ABC-Sprints : Adapting Scrum to Academic Game Development Courses
    In: Proceedings of the Fifth International Conference on the Foundations of Digital Games / FDG '10, Monterey, California, June 19 - 21, 2010 / Foundations of Digital Games (Hrsg.) 2010, S. 187 - 194
  • Gerling, Kathrin Maria; Schild, Jonas; Masuch, Maic
    Exergame design for elderly users : The case study of SilverBalance
    In: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology - ACE '10 / 7th International Conference on Advances in Computer Entertainment Technology (ACE); 17 November 2010 through 19 November 2010; Taipei, Taiwan / Shen, Victor R. L. (Hrsg.) 2010, S. 66 - 69
  • Schild, Jonas; Masuch, Maic
    Game design for ad-hoc multi-touch gameplay on large tabletop displays
    In: Proceedings of the International Academic Conference on the Future of Game Design and Technology / Kapralos, Bill; Futureplay '10, Vancouver, British Columbia, Canada, May 06 - 07, 2010 2010, S. 90 - 97
  • Gerling, Kathrin; Klauser, Matthias; Masuch, Maic
    Serious Interface Design for Dental Health : WiiMote-based Tangible Interaction for School Children
    In: Entertainment Interfaces 2010: Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 / Entertainment Interfaces Track (EI 2010), 12-15 September 2010, Duisburg, Germany / Niesenhaus, Jörg; Rauterberg, Matthias; Masuch, Maic (Hrsg.) 2010
  • Bücher/Sammelwerke/Tagungsbände

  • Niesenhaus, Jörg; Rauterbach, Matthias; Masuch, Maic; (Hrsg.)
    Entertainment Interfaces 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
    Entertainment Interfaces Track (EI 2010), 12-15 September 2010, Duisburg, Germany,
    In: Ceur Workshop Proceedings Aachen Jg. 634 (2010)
  • Poster / Posterbeiträge

  • Ring, Patrizia; Masuch, Maic
    Measuring Collision Anxiety in XR Exergames
    In: 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2023 ; 25-29 March 2023, Shanghai, China : Proceedings / 30th IEEE Conference on Virtual Reality and 3D User Interfaces ; Online, 2023, Schanghai, China); Institute of Electrical and Electronics Engineers (2023) S. 627 - 628