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Informatik / HCCS
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Lotharstr. 65 (LE)
47057 Duisburg
47057 Duisburg
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LE 331
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Wissenschaftliche/r Mitarbeiter/in, Medieninformatik
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Die folgenden Publikationen sind in der Online-Universitätsbibliographie der Universität Duisburg-Essen verzeichnet. Weitere Informationen finden Sie gegebenenfalls auch auf den persönlichen Webseiten der Person.
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Towards believable and educational conversations with virtual patientsIn: Frontiers in Virtual Reality Jg. 5 (2024) 1377210Online Volltext: dx.doi.org/ Online Volltext (Open Access)
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Emotional Virtual Characters for Improving Motivation and Performance in VR ExergamesIn: Proceedings of the ACM on Human-Computer Interaction Jg. 7 (2023) Nr. CHI PLAY, 3611063Online Volltext: dx.doi.org/
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The Relaxing Effect of Virtual Nature : Immersive Technology Provides Relief in Acute Stress SituationsIn: Annual Review of Cybertherapy and Telemedicine Jg. 16 (2018) S. 87 - 93Online Volltext (Open Access)
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The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror GamesIn: Proceedings of the 19th International Conference on the Foundations of Digital Games (FDG 2024) / 19th International Conference on the Foundations of Digital Games (FDG 2024): 21 - 24 May 2024; Worcester, USA / Smith, Gillian; Whitehead, Jim; Samuel, Ben; Spiel, Katta; van Rozen, Riemer (Hrsg.) 2024 5Online Volltext: dx.doi.org/
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Depressed Virtual Agents : Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry StudentsIn: Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents / IVA '23: ACM International Conference on Intelligent Virtual Agents, September 19 - 22, 2023, Würzburg, Germany / Association for Computing Machinery (Hrsg.) 2023 35Online Volltext: dx.doi.org/
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MATS - An ADHD-Specific Mental Health App : Evidence-Based Recommendations for Designing Assistive Applications for ADHD FamiliesIn: 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) / 11th International Conference on Serious Games and Applications for Health (SeGAH), 28-30 Aug. 2023, Athens, Greece 2023Online Volltext: dx.doi.org/
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Development and Validation of a German Version of the Player Experience Inventory (PXI)In: Proceedings of Mensch und Computer 2022 (MuC '22) / MuC 2022: Mensch und Computer Conference: Facing Realities; 4 - 7 September 2022; Darmstadt / Mühlhäuser, Max (Hrsg.) 2022, S. 265 - 275Online Volltext: dx.doi.org/
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Emotional Support Companions in Virtual RealityIn: Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 / Institute of Electrical and Electronics Engineers; Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022; Virtual, Online; 12 - 16 March 2022 2022, S. 634 - 635Online Volltext: dx.doi.org/
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Designing VR Games with Gaze Control for Directing Attention of Children with ADHDIn: IEEE Conference on Computatonal Intelligence and Games / CIG 2021; Copenhagen, Denmark; 17-20 August 2021 2021Online Volltext: dx.doi.org/
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Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player ExperienceIn: IEEE Conference on Computatonal Intelligence and Games / CIG 2021; Copenhagen, Denmark; 17-20 August 2021 2021Online Volltext: dx.doi.org/
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The most social platform ever? : A survey about activities motives of social VR usersIn: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021: Proceedings / 28th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2021, 27.03.-03.04.2021, Virtual 2021, S. 546 - 554Online Volltext: dx.doi.org/
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Pengunaut trainer : A playful VR app to prepare children for MRI examinations - In-depth game design analysisIn: Proceedings of the Interaction Design and Children Conference / IDC 2020; London, United Kingdom; 21 - 24 June 2020 2020, S. 470 - 482Online Volltext: dx.doi.org/ (Open Access)
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Playing in virtual nature : Improving mood of elderly people using VR technologyIn: MuC '20: Proceedings of the Conference on Mensch und Computer / Conference on Mensch und Computer (MuC 2020): 6 - 9 September 2020; Magdeburg, Virtual / Preim, Bernhard (Hrsg.) 2020, S. 155 - 164Online Volltext: dx.doi.org/